
LucasArts made several attempts to develop a third major Battlefront game but no projects were released before The Walt Disney Company's acquisition of LucasArts. The games were followed by Star Wars Battlefront: Renegade Squadron (2007) and Star Wars Battlefront: Elite Squadron (2009) for handheld game consoles and Star Wars Battlefront: Mobile Squadrons (2009) for mobile devices. In 2005 Pandemic developed a sequel, Star Wars: Battlefront II, which was also critically and commercially successful. The game received positive reviews and sold well.
#Star wars battlefront 3 release date series#
The series was launched in 2004 by LucasArts with Star Wars: Battlefront, developed by Pandemic Studios for LucasArts. Players take the role of characters from the franchise in either of two opposing factions in different time periods of the Star Wars universe.
#Star wars battlefront 3 release date free#
The impossible situation and nightmarish work environment caused Free Radical co-founder David Doak to have a nervous breakdown, necessitating his exit from the company for the good of his health.Star Wars: Battlefront is a series of first- and third-person shooter video games based on the Star Wars franchise. Ultimately Free Radical no longer had enough money to pursue the breach of contract in court and was forced to accept a small payout of a fraction of what it was owed in a last-ditch attempt to stay afloat. It would not pay Free Radical for its work for six months, and deadlines and milestones were manipulated to ensure that the studio received nothing for its work.įree Radical was left to "limp along until the money finally ran out" to circumvent LucasArts buying out the contract between them. Any of LucasArts' staff that Free Radical had been working with had either stepped down or been fired, and the new LucasArts seemed to be looking for a way out of the contract. Conversations that had once been jovial and productive between the two companies became cold and difficult.

The new management at LucasArts was concerned with keeping costs down, and Star Wars Battlefront III was not a cheap game to develop. Development continued smoothly, so smoothly that LucasArts was already planning a fourth entry, and they wanted Free Radical to handle it as well. Free Radical had this mechanic functioning well, as shown in some rather impressive leaked footage of the game. The game's central mechanic was the ability to seamlessly transition between infantry combat on the surface of a planet into the space battles taking place above it. LucasArts had incredibly ambitious ideas for the new game, and Free Radical was only too happy to begin work. The team had a great relationship with LucasArts as a whole, considering it the best experience it had ever had with a publisher. Free Radical got along well with Jim Ward, who seemed to share the team's drive to produce something of quality. The team at Free Radical was frustrated by the difficulties it was facing developing Haze and so jumped at the chance to work on a franchise as beloved as Star Wars.ĭevelopment for the new entry in the series began quickly. LucasArt's then-president Jim Ward wanted to reboot its IP, and a sequel to Star Wars Battlefront was a part of his strategy. Free Radical was approached by LucasArts in 2006 and signed on to produce a brand new entry in the fan-favorite Star Wars Battlefront series.
